Episode 27 – Conversation with Akabaka, developer of Chromatose and Sucker For Love: First Date

In this episode I speak with Akabaka, developer of the upcoming visual-novel style games Chromatose and Sucker For Love: First Date

Start – 9:30 – Intro

9:30 – 14:30 We talk about how Akabaka got into developing games and advice he might be able to share based on his experiences

14:30 – 24:45 – We talk about Akabaka’s favorite game as a child and why

24:45 – 34:30 – We talk about how Akabaka enjoys gaming now and what makes gaming enjoyable now

34:30 – 40:30 – We talk about what it is they enjoy about Hideo Kajima games

41:00 – 54:30 – We talk about what game Akabaka enjoys but doesn’t think got enough credit

54:30 – 1:04:30 – We talk about what kind of game Akabaka would like to make if given the opportunity

1:04:30 – End – Wrap up

Follow Akabaka on Twitter at https://twitter.com/ChromatoseDev

Join the Chromatose Discord at https://discord.com/invite/2JTWKxJ

Grab Sucker For Love on Steam or check out the Prelude on Steam

Check out the Dread XP Twitter at https://twitter.com/DreadXP_

Join the Dread XP Discord at discord.gg/AUxadtP9wm

Episode 26 – Conversation with Tom Forsyth, Chip designer and graphics coder

In this episode I speak with Tom Forsyth, a developer, chip designer, graphics coder, and so much more.

Start – 12:45 – Introductions and talking about what Tom does

12:45 – 25:00 – We talk about any advice Tom can give to those looking to get into what he does based on his experiences which eventually leads to discussing VR.

25:00 – 36:00 – We talk about Tom’s comfort games that he can play to unwind and relax. We also wrap back to talking about good advice whilst developing games, or just doing anything really.

36:00 – 52:00 – We talk about what makes gaming enjoyable to Tom and about a personal project of his that combines some of his favourite genres.

52:00 – 1:00:00 – We talk about Dwarf Fortress

1:00:00 – 01:11:00 – I turn the floor over to Tom and we talk about his happiness that games are increasing in complexities

01:11:00 – End – Wrap up

Check him out on Twitter at https://twitter.com/tom_forsyth

You can also check out Tom’s personal website at http://eelpi.gotdns.org/

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 25 – Conversation with Dylan Gedig, Peglin Developer

In this episode I speak with Dylan Gedig, developer of the upcoming peggle-rogue-like game Peglin with a demo currently available on Steam

Start – 4:00 – Introductions

4:00 – 19:00 – Dylan talks about how he got into working on video games and what his advice would be for those looking to get into the industry from his experience

19:00 – 24:45 – We talk about what Dylan’s favourite game as a child

24:45 – 43:00 – We talk about what it is that makes games enjoyable to Dylan and eventually move to discussing the indie game scene

43:00 – 57:00 – We talk about what Dylan’s comfort games would be, covering Slay The Spire, and then spiralling to games like Mario Party and Dokkapon Kingdom

57:00 – End – I turn the floor over to Dylan where I follow up with a question about the game development scene in BC

Check out Dylan on Twitter to learn more about him and Peggle at https://twitter.com/dylangedig as well as their other past projects at https://rednexus.games/

Check Peglin out on Steam and try the demo and wishlist it at https://store.steampowered.com/app/1296610/Peglin/

To learn more about the Global Game Jam Dylan spoke of, check them out on Twitter at https://twitter.com/globalgamejam

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 24 – Conversation with Jason Smith, Cultic developer

In this episode I speak with Jason Smith, solo developer of the currently in-development retro-shooter Cultic. Being published by 3DRealms with a demo currently available on Steam.

Start – 7:00 – Introductions, and talking about Cultic and being published with 3D Realms

7:00 – 11:30 – We talk about Jason’s childhood and playing violent video games as a child that, like most from the core Melennial group, definitely should not have been playing.

11:30 – 26:45 – We talk about how Jason got into development and making video games and advice he can share based on his experiences.

26:45 – 32:45 – We talk about Jason’s two current favorite games

32:45 – 38:30 – We talk about Jason’s favorite games when they were younger/their favorite games of all time

38:30 – 41:00 – We talk about what Jason’s comfort games are and what makes them a comfort game

41:00 – 46:45 – We talk Minecraft

46:45 – 1:09:30 – We talk popular games that just didn’t click with Jason

1:09:30 – 1:27:15 – We talk about hard games as a casual player and his game, Cultic.

1:27:15 – 1:46:00 – We discuss Jason’s favorite trends in gaming, with a little bit of VR talk as well

1:46:00 – Wind down and closing

Follow Jason on Twitter to learn more about him and his game Cultic at https://twitter.com/JasozzGames

Checkout and wishlist the game on Steam at https://store.steampowered.com/app/1684930/CULTIC/

Checkout the Cultic publisher, 3D Realms, on Twitter at https://twitter.com/3DRealms

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 23 – Conversation with Joseph Gribbin, maker of Grapple Dog

In this episode I speak with Joseph Gribbin, an indie developer that has worked on such games as Magnibox, Turn Undead 2, Spike City, and is currently working on Grapple Dog.

Start – 2:00 – Introductions

2:00 – 15:00 – We talk about how Joseph got into making games, and then stray into discussing imposter syndrome and how it can be dealt with. We then get to talking about how you should take pride in the work you create even if it’s not a huge success.

15:00 – 22:30 – Joseph shares some advice for those looking to get into the industry based off of his experiences, and just experience in general and how not all paths look the same and all examples and advice can be valid

22:30 – 39:00 – We talk about what Joseph’s favorite game when he was younger and why

39:00 – 47:30 – We talk about what makes gaming enjoyable to Joseph, with the conversation shifting to indie-studios and games.

47:30 – 55:30 – We spend some time talking about Joseph’s upcoming game Grapple Dog.

55:30 – 1:15:00 – I turn the floor over to Joseph and we talk about platformers

1:15:00 – End – Wrap Up

Learn more about Joseph by checking him out on Twitter at https://twitter.com/JoGribbin

Check out Grapple Dog on Steam at https://store.steampowered.com/app/1345860/Grapple_Dog/

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 22 – Conversation with Benjamin Rivers, co-owner of BancyCo

In this episode I speak with Benjamin Rivers, a developer with his wife under the studio BancyCo, makers of games such as Home, Alone With You, and Worse Than Death based out of Toronto, Canada

Start – 5:00 – Introductions and the Toronto game dev scene

5:00 – 19:00 – We talk about how Benjamin got into game development as well as their experiences getting their first game onto Steam and any advice he could offer to those looking to get into it based on his experiences

19:00 – 28:30 – We talk about Benjamin’s comics (Or more specifically manga) and his love for them and how they have influenced him.

28:30 – 35:15 – We talk more about manga and what series Benjamin might recommend to people

35:15 – 42:30 – We talk about Benjamin’s favorite game when he was younger

42:30 – 50:00 – We discuss what Benjamin enjoys with games

50:00 – 57:15 – We talk about Benjamin’s favorite comfort games

57:15 – 1:03:15 – We talk about Act Raiser’s new remake being announced

1:03:15 – End – Wrap Up

To learn more about what Benjamin Rivers and BancyCo is up to, check out their Linktree at https://linktr.ee/BenjaminRivers

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 21 – Conversation with level designer Marc-Andre Hetu Reflector

In this episode I speak with Marc-Andre Hetu, a level designer that has worked on many games, that has worked on Marvel Avengers as well as the upcoming Guardians of the Galaxy and is now currently for Reflector Studios out of Montreal

Start – 3:45 – Introductions

3:45 – 12:30 – I ask Marc-Andre to explain level design to me, and those that might not really fully understand it as well as his views on it, why he enjoys it, and what he aims to do with it.

12:30 – 16:30 – Marc-Andre talks about how he got into level design and working on games and advice he might be able to share based on his experiences

16:30 – 23:30 – We discuss Marc’s favorite video game from when he was younger, and we spend some time discussing that game.

23:30 – 29:00 – I ask Marc if there is a more recent game he’s played that has absolutely wow’d him for it’s level design and what game that might be

29:00 – 31:15 – We talk about what makes gaming enjoyable to Marc

31:15 – 42:30 – We talk about Marc’s favorite role playing game

37:45 – 37:45 – I ask Marc if there are any level design things he sees that he isn’t a fan of and we discuss what those are and why he feels they aren’t the greatest

42:30 – 47:45 – I ask Marc if there is any level design things he sees that he really enjoys and thinks works well

47:45 – 52:45 – I ask Marc what his comfort game is and what he can always play and feel good playing

52:45 – 56:45 – I turn the floor over to Marc and he shares some recommendations on how to find/pick some games and suggests people look into indie games

56:45 – End – Wrap up

You can see more of what Marc-Andre has worked on by viewing him on LinkedIn at https://www.linkedin.com/in/marc-andre-hetu-366a0915/

Learn more about Reflector by checking them out at https://www.reflectorentertainment.com/

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 20 – Conversation with indie game developer @GammaFoxTBG

In this episode I speak with indie game developer and constant Game Jam jammer GammeFoxTBG

Start – 4:00 – Introductions

4:00 – 13:00 – Gamma talks about the game jam scene and how he got into it as well as the games he has worked on and the approach to them

13:00 – 26:30 – We talk about Gamma’s favourite game as a child and what it was about that game they enjoyed, transitioning into discussing playing games with friends and how they are enjoyed, and other games they enjoy while also having a love hate relationship with them.

26:30 – 36:00 – We talk about what makes games enjoyable to Gamma and shift into discussing the joy that can come from solving an open ended problem in games like Factorio

36:00 – 42:15 – We discuss what kind of games Gamma is enjoying currently and what he likes about Rogue-Likes

42:15 – 57:30 – We talk about the Game Jam scene and why they enjoys participating in them and why they feel they are important to look into

57:30 – End – Wrap up with some words of encouragement from Gamma

To learn more about Gamma, check out his twitter @GammaFoxTBG

To check out some of Gamma’s games, check out his itch page gammafoxtbg.itch.io

Or alternatively you can check out their webpage for more information about them gammafoxtbg.com

Check out the below itch io links to learn more about Gamma’s collaborators

struuuudel.itch.io

arkanpixel.itch.io

fer-i.itch.io

alejandrophz.itch.io

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 19 – Conversation with Yacht Club artist, Sandy Gordon @Bandygrass

In this episode I speak with Yacht Club artist, Sandy Gordon.

Start – 5:00 – Introductions

5:00 – 16:30 – Sandy talks about how they got into pixel art and his journey from the arts, to design, to living briefly in Japan, before finding and getting into pixel art.

16:30 – 21:15- I ask Sandy if he has any advice he can give those looking to get into pixel art and animation

21:15 – 26:00 – We talk about Sandy’s favorite game from when he was younger and what makes that game so special for him.

26:00 – 32:15 – We talk about what makes gaming enjoyable to Sandy and how he enjoys gaming now

32:15 – 40:00 – We talk about what games Sandy has been enjoying now as well as what makes him enjoy games from From Software.

40:00 – 44:30 – Wrapping up

44:30 – End – Closing

To learn more about Sandy, follow him on Twitter at https://twitter.com/Bandygrass where you can also find a link to his animation tutorials

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 18 – Conversation with Discrete Infinity, developer of Immaculate Drag @DscreteNfinity

In this episode I speak with Discrete Infinity, solo developer of Immaculate Drag, narrative designer, and contributor to many previous games and projects.

Start – 5:15 – Introductions

5:15 – 14:00 – We talk about his first real introduction to video games with Myst as well as his families involvement in gaming in the wake of Myst.

14:00 – 24:00 – Discrete Infinity explains how they got into narrative design… And how that influence really stems from DnD

24:00 – 34:00 – We discuss what people can do if they are looking to try and become narrative designers in the industry

34:00 – 39:30 – We discuss their favorite game as a child and why

39:30 – 51:00 – We discuss their current favorite games and then on to discussing games like Pathologic and what they like from Ice Pick Lodge.

51:00 – 1:07:00 – We discuss their view on the current landscape for fandom and interactions with fans. Their view on the indie development scene.

1:07:00 – 1:20:00 – We dig a little deeper and discuss the communities surrounding bigger and smaller companies and how there is a tendency to see people dehumanize those working at larger communities, disregarding them being just as passionate about their projects.

1:20:00 – 1:24:00 – We discuss their game a little more

1:24:00 – End – Closing up

To learn more about The Immaculate Drag, be sure to check them out on twitter at https://twitter.com/DscreteNfinity

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things