Episode 41 – Conversation with Thomas Altenburger, game director at Flying Oak Games, makers of Scourge Bringer and NeuroVoider

In this episode I speak with Thomas Altenburger, game director at Flying Oak Games, creators of Scourge Bringer, and Neuro Voider.

Start – 08:45 – Intro and a discussion of game feel

08:45 – 22:15 – We talk about how and why Thomas got into making games and advice he can share to those looking to get into the industry based on his own experiences

22:15 – 32:45 – We talk about Thomas’s first introduction to gaming and what kind of games he enjoyed with his favorite game from that era being Super Metroid.

32:45 – 45:40 – We talk about what Thomas finds enjoyable about gaming

45:40 – 53:00 – Thomas discusses non-gaming related hobby and pineapple pizza.

53:00 – End – Wrap up

Check Thomas out on Twitter at https://twitter.com/mrhelmut

Check out Flying Oak Games on Twitter at https://twitter.com/FlyingOakGames

Check out all things Flying Oak related at their linktree https://linktr.ee/flyingoak

Check out the Global Game Jam https://globalgamejam.org/

And the BBQ Game Jam https://www.bbq.extra-coin.org/

Episode 39 – Conversation with Jason Mojica, part of the Prodeus team

In this episode I speak with Jason Mojica, part of the two man team working on the upcoming Prodeus game, formerly a level designer at Irrational Games and Raven Soft. Contributor to Black Out Club and Pay Day 2.

Start – 17:30 – Intro and talking about Prodeus

17:30 – 32:30 – Jason talks about how he got into making games, and what advice he might share based on his experiences

32:30 – 45:15 – We talk about what Jason’s favorite game[s] as a child were.

45:15 – 53:00 – We talk about what Jason does outside of gaming and what other kinds of things he enjoys doing.

53:00 – End – Wrap up

Check out Jason on Twitter at https://twitter.com/generalvivi

Check out Prodeus on Twitter at https://twitter.com/ProdeusGame

Check out the Prodeus website at https://www.prodeusgame.com/website/index.php

Grab Prodeus on Steam at https://store.steampowered.com/app/964800/Prodeus/

Episode 38 – Conversation with Rubeki, creator of upcoming Lorn’s Lure

In this episode I speak with Rubeki, developer of the upcoming Lorn’s Lure, and previously Kill The K.O.T.H, DUE, Hatch, and Hollow Head.

Start – 4:45 – Intro

4:45 – 26:00 – Rubeki talks about how he got into the industry and what advice he might give to those looking to get into making games

26:00 – 39:45 – We talk about why Legend of Zelda Ocarina of Time is Rubeki’s favorite childhood game. As well as other games such as Mario 64, Resident Evil 2, and Jet Force Gemini.

39:45 – 45:30 – We talk about what Rubeki enjoys in games, and what makes them enjoyable to him

45:30 – 50:00 – We talk about what Rubeki does outside of making and playing games.

50:00 – 58:30 – We talk a little more about Rubeki’s games

58:30 – End – Wrap Up

Check Rubeki out on Twitter at https://twitter.com/_rubeki

Check out the Lorn’s Lure demo at https://store.steampowered.com/app/1417930/Lorns_Lure/

Want to support Rubeki through his development? Check out his Patreon at https://www.patreon.com/rubeki

You can also join his Discord via https://discord.com/invite/dQj9DUD

You can also check out his website at https://rubeki.com/ and his Itch IO page at https://rubeki.itch.io/

Episode 37 – Conversation with David Bocek, Sr.Game Designer at Gravity Well, prev Apex Legends and Destiny 2

In this episode I speak with David Bocek, Senior Game Designer at Gravity Well and previously worked on Apex Legends and Destiny 2

Start – 3:00 – Introductions

3:00 – 20:30 – David talks more about what he did as a weapon designer at Respawn while working on Apex Legends

20:30 – 31:00 – We talk about how David got into the industry and any advice he can share based on his experiences so far

31:00 – 37:15 – We talk about why David’s favorite childhood games included Silent Hill 2, the Zelda series, Mario series, as well as horror-genre games. Which eventually lead to online shooters being what set him on the path to wanting to work on shooters.

37:15 – 39:30 – We talk about what it is about gaming that David enjoys

39:30 – 47:00 – We talk about the concept of flow state and what games David can feel that in

47:00 – 59:00 – We talk about what David does outside of gaming… Which often includes more video games. We also discuss what kind of comfort games David enjoys to relax

59:00 – End – Wrap up

Check David out on Twitter https://twitter.com/AmusedApricot

Check out the studio David works at Gravity Well on Twitter https://twitter.com/gravitywell

David occasionally streams on Twitch, check him out there at https://www.twitch.tv/Amused_Apricot

As David suggested, everyone should check out the Moss devs, Polyarc, on Twitter https://twitter.com/polyarcgames

Episode 36 – Aaron Clark, co-founder Glove Box Games, creators of Beard Blade

In this episode I speak with Aaron Clark, co-founder of Glove Box Games, creators of Beard Blade

Start – 3:45 – Intro

3:45 – 10:30 – Aaron answers how and why they landed on a magical beard wielding protagonist named Branson

10:30 – 18:15 – I ask Aaron about the current climate of educational games

18:15 – 30:25 – We talk about how Aaron got into making games, and what kind of advice he can share based on his experience

30:25 – 51:30 – We talk about Aarons favorite game, Super Mario World, and why. We then float through a bunch of other games that Aaron enjoyed and I ask about whether he ever played any of the SNES Capcom games due to his art reminding me of their fantastic designs

51:30 – 54:30 – We talk about what makes gaming enjoyable to Aaron

54:30 – 1:01:00 – We talk about what Aaron enjoys doing outside of playing and making games

1:01:00 – End – Wrap Up

Check Beard Blade out on their Steam page at https://store.steampowered.com/app/1546940/Beard_Blade/

Check Beard Blade out on Twitter at https://twitter.com/BeardBladeGame or check out Glove Box Games on Twitter at https://twitter.com/gloveboxgames

Check Aaron out on Twitter at https://twitter.com/ac2Dart

For you hold outs, you can also check them out on Tumblr at https://beardbladegame.tumblr.com/

Check out their Instagram at www.instagram.com/beardbladegame/

Episode 35 – Conversation with Bruno Beaudoin, creator of Nightmare Reaper at Blazing Bit Games

In this episode I speak with Bruno Beaudoin from Blazing Bit Games, creator of Nightmare Reaper

Start – 6:45 – Intro

6:45 – 16:00 – We talk about how Bruno got into the gaming industry

16:00 – 31:00 – We talk about Bruno’s favorite game as a child, Blood. As well as his revisiting of an old favorite Daggerfall.

31:00 – 37:30 – We talk about what it is that make games enjoyable to Bruno

37:30 – 47:30 – Bruno talks about kind of games he enjoys or plays to relax such as Subnautica and Vampire Masquerade

47:30 – 53:00 – We talk about what Bruno likes to do outside of playing and making games

53:00 – End – Wrap Up

Check Nightmare Reaper out on Steam at https://store.steampowered.com/app/1051690/Nightmare_Reaper/

Check out Nightmare Reaper on Twitter at https://twitter.com/NightmareReape4

Check out Nightmare Reaper on the GOG store at https://www.gog.com/en/game/nightmare_reaper

Join the official Discord at https://discord.gg/u2pdcGY

Episode 34 – Conversation with Anton Hand, VR Dev at Rust LTD, creative lead of Hot Dogs, Horsehoes & Hand Grenades

In this episode I speak with Anton Hand, VR Dev, creators of Hot Dogs, Horseshoes & Hand Grenades (H3VR).

Start – 4:00 – Intro

4:00 – 7:45 – Anton asks the hard question of “Why hotdogs?”

7:45 – 17:30 – We talk about how Anton got started in the industry starting with modelling and older VR.

17:30 – 23:45 – Anton shares a little advice to get into the industry based on his experiences for 3D Arts with games

23:45 – 34:00 – We talk about why Descent 2 was his favorite game as a child and how all of that sort of bled into aspirations/inspired and such for H3VRs design principles and what not

34:00 – 47:00 – We talk about Escape from Tarkov, a game that Anton enjoys that he feels doesn’t get enough credit/attention. Inevitably leading to a discussion about the game philosophy that focuses more on letting you, the player do whatever you would like.

47:00 – 54:30 – I find out what kind of game Anton would make if money and time weren’t a concern

54:30 – – Anton talks outside hobbies and what he enjoys unrelated to gaming.

Check out Anton on Twitter at https://twitter.com/AntonHand

Check H3VR out on Steam at https://store.steampowered.com/app/450540/Hot_Dogs_Horseshoes__Hand_Grenades/

Check out Anton and the other Rusties (As he put it!) at https://rustltd.com/

Episode 33 – Conversation with Chandana Ekanayake – Co-founder and creative director of Outerloop Games; makers of Falcon Age and Thirsty Suitors

In this episode I speak with Chandana Ekanayake; Co-Founder, studio and creator director of Outerloop Games and makers of Falcon Age and the upcoming Thirsty Suitors

Start – 06:45 – Intro

06:45 – 16:30 – Chandana talks about how he got into the industry via architecture digital renders/modelling and getting his start at Bethesda

16:30 – 27:00 – Chandana talks about why Metroid and Legend of Zelda were his favorite games as a child, moving on to how the Lucasarts Full Throttle game inspired him to want to get into making games. We jump off of there while talking about other enjoyed games and genres.

27:00 – 35:00 – We talk about what Chandana enjoys about games now.

35:00 – 53:00 – We talk about what Chandana enjoys doing outside of playing/making video games. Coaching sports with his kids, wine tasting, and anime (We spend a lot of time talking about anime…)

53:00 – End – We talk a little more about the upcoming game Thirsty Suitors prior to wrapping up

Check Chandana out on Twitter at https://twitter.com/Ekanaut

Check out Outerloop Games on Twitter at https://twitter.com/outerloopgames

Check out Falcon Age on Steam at https://store.steampowered.com/app/1075080/Falcon_Age/ or via their site with more info on where you can purchase it at https://www.falconage.com/

Wishlist Thirsty Suitors on Steam at https://store.steampowered.com/app/1617220/Thirsty_Suitors/

Episode 32 – Conversation with David Szymanski, creator of Dusk, the upcoming Iron Lung as well as several other self published and developed games, contributor to Dread XP and upcoming Gloomwood

In this episode I speak with David Szymanski, creator of Dusk, Iron Lung, contributor to Dread XP, Gloomwood, and several other projects.

Start – 7:00 – Introductions

7:00 – 34:00 – David shares how and where he got his start as well as advice he might give based on his experiences

34:00 – 40:30 – David talks about how his favourite game is Myst. We then spend some time talking about Myst

40:30 – 48:00 – I ask David if immersive sims are some of the things he enjoys about games which bridges into discussion of immersive sims as well as slav-jank games

48:00 – 52:00 – David talks about what he enjoys doing outside of making games. We also bridge into discussing children and [bad] parenting advice.

52:00 – End – Wrap up

Check out the End of Dyeus game David mentioned at https://store.steampowered.com/app/1304400/The_End_of_Dyeus/

Check out Iron Lung via Steam at https://store.steampowered.com/app/1846170/Iron_Lung/?curator_clanid=34055240

To get more info on Gloomwood, check out Dillon Rogers at https://twitter.com/TafferKing451 or via the Steam page at https://store.steampowered.com/app/1150760/Gloomwood/

Check New Blood out on Twitter at https://twitter.com/NewBlood or via Steam at https://store.steampowered.com/publisher/NewBlood

Check David out on Twitter at https://twitter.com/DUSKdev

Check out David’s entire Steam catalog via his creator page at https://store.steampowered.com/developer/davidszymanski

Episode 31 – Conversation with Airdorf, DreadXP contributor, horror developer, and developer of FAITH

In this episode I speak with Airdorf, horror game developer, and currently developing the upcoming FAITH trilogy

Start – 03:30 – Introductions

03:30 – 25:30 – I talk to Airdorf about how and why he got into making horror video games as well as video games in general

25:30 – 33:00 – Airdorf gives some indie dev advice based on his own experiences.

33:00 – 46:00 – We start talking about the internet and how its changed since we’ve started using it.

46:00 – 54:00 – We talk about why Links Awakening was Airdorf’s favourite game as a child

54:00 – 01:07:31 – We talk about what Airdorf does outside of playing and making games and transition into talking about horror games.

01:07:31 – End – Wrap-up

Check Airdorf out on Twitter to keep up to date with them and their game https://twitter.com/airdorf

Check out New Blood Interactive, the upcoming FAITH publisher on Twitter at https://twitter.com/newblood

Try the demo and check out the FAITH store page on Steam at https://store.steampowered.com/app/1179080/FAITH_The_Unholy_Trinity/

Feel free to reach out to Airdorf at his e-mail (Listen to the ending to around 01:08:30. Want to protect against bots)