Episode 30 – Conversation with Henry Faber, founder and community manager of non-profit coworking space Gamma Space

In this episode I speak with Henry Faber, founder and community manager of Gamma Space

Start – 18:30 – Introductions and more about Gamma Space and how it came to be

18:30 – 50:00 – We talk about the Toronto gaming scene and the indie scene in general as well the importance of inclusiveness in the industry

50:00 – 01:13:00 – We talk about a game that Henry enjoys to relax

01:13:00 – 01:19:00 – I give Henry the floor to talk more about things he feels matters

01:19:00 – End – Wrap up

Check out Gamma Space on Twitter at https://twitter.com/gammaspaceto and directly on their site at https://www.gammaspace.ca/

Christine Loves Get in the Car Loser on Steam at https://store.steampowered.com/app/938860/Get_In_The_Car_Loser/ or on Itch.IO at https://loveconquersallgames.itch.io/getinthecarloser

The Artful Escape on Steam https://store.steampowered.com/app/1122680/The_Artful_Escape/

Check Henry out on Twitter at https://twitter.com/henryfaber

Check out the Weird Ghosts fund at https://weirdghosts.ca/

Episode 29 – Conversation with Lu Nascimento, art-director and co founder at BunnyHug

In this episode I speak with Lu Nascimento, art director and co-founder at BunnyHug

Start – 8:00 – Introductions

8:00 – 27:30 – We talk about how Lu got into working on games and what advice she may give to those seeking to get into the field based on her experiences.

27:30 – 38:00 – We talk about Lu’s favourite game as a child and why it was her favourite game. This inevitably leads to talking about Pokemon and Harvest Moon/Story of Seasons.

38:00 – 45:00 – We talk about what Lu’s comfort game is, and what it is that makes it her comfort game.

45:00 – 58:00 – We talk about how Lu enjoys gaming now and what makes those games enjoyable

58:00 – End – Wrap Up

Check Lu out on Twitter at https://twitter.com/viiolaceus

Check out Moonglow Bay on Twitter at https://twitter.com/Moonglowbay

Check out Bunnyhug Games on Twitter at https://twitter.com/BunnyhugGames

Pick Moonglow Bay up on Steam or Epic or XBox Games

Check out the Moonglow Bay publisher, Coatsink for more cool games at https://twitter.com/Coatsink

Episode 28 – Conversation with Zach Soares, artist for Moonglow Bay

In this episode I speak with Zach Soares, co-founder for Bunnyhug, and creative director on Moonglow Bay

Start – 08:45 – Introductions

08:45 – 16:45 – Zach talks about how he got into developing and making video games and talk more about voxel art and voxel systems

16:45 – 23:45 – We talk about what kind of advice Zach can share with those looking to get into the industry based on his experiences

23:45 – 32:45 – We talk about Zach’s favorite games from his childhood, which leads to a small discussion on the absurdity of Digimon evolutions

32:45 – 41:15 – We talk about what makes gaming enjoyable to Zach

41:15 – 43:00 – We talk about what Zach’s best comfort game is

43:00 – 01:02:00 – We talk about Moonglow Bay and get into the history and politics that really inspired how the town of Moonglow Bay came to be. This essentially leads to a discussion on Canadiana

01:02:00 – 01:09:00 – I ask Zach why he wanted to make a Legend of the River King game

01:09:00 – End – Wrap up

Check Zach out on Twitter at https://twitter.com/Voxels

Check out Moonglow Bay on Twitter at https://twitter.com/Moonglowbay

Check out Bunnyhug Games on Twitter at https://twitter.com/BunnyhugGames

Pick Moonglow Bay up on Steam or Epic or XBox Games

Check out the Moonglow Bay publisher, Coatsink for more cool games at https://twitter.com/Coatsink

Check out Zach’s voxel course https://www.domestika.org/en/courses/1404-introduction-to-voxel-art-for-character-design/voxels

Episode 27 – Conversation with Akabaka, developer of Chromatose and Sucker For Love: First Date

In this episode I speak with Akabaka, developer of the upcoming visual-novel style games Chromatose and Sucker For Love: First Date

Start – 9:30 – Intro

9:30 – 14:30 We talk about how Akabaka got into developing games and advice he might be able to share based on his experiences

14:30 – 24:45 – We talk about Akabaka’s favorite game as a child and why

24:45 – 34:30 – We talk about how Akabaka enjoys gaming now and what makes gaming enjoyable now

34:30 – 40:30 – We talk about what it is they enjoy about Hideo Kajima games

41:00 – 54:30 – We talk about what game Akabaka enjoys but doesn’t think got enough credit

54:30 – 1:04:30 – We talk about what kind of game Akabaka would like to make if given the opportunity

1:04:30 – End – Wrap up

Follow Akabaka on Twitter at https://twitter.com/ChromatoseDev

Join the Chromatose Discord at https://discord.com/invite/2JTWKxJ

Grab Sucker For Love on Steam or check out the Prelude on Steam

Check out the Dread XP Twitter at https://twitter.com/DreadXP_

Join the Dread XP Discord at discord.gg/AUxadtP9wm

Episode 26 – Conversation with Tom Forsyth, Chip designer and graphics coder

In this episode I speak with Tom Forsyth, a developer, chip designer, graphics coder, and so much more.

Start – 12:45 – Introductions and talking about what Tom does

12:45 – 25:00 – We talk about any advice Tom can give to those looking to get into what he does based on his experiences which eventually leads to discussing VR.

25:00 – 36:00 – We talk about Tom’s comfort games that he can play to unwind and relax. We also wrap back to talking about good advice whilst developing games, or just doing anything really.

36:00 – 52:00 – We talk about what makes gaming enjoyable to Tom and about a personal project of his that combines some of his favourite genres.

52:00 – 1:00:00 – We talk about Dwarf Fortress

1:00:00 – 01:11:00 – I turn the floor over to Tom and we talk about his happiness that games are increasing in complexities

01:11:00 – End – Wrap up

Check him out on Twitter at https://twitter.com/tom_forsyth

You can also check out Tom’s personal website at http://eelpi.gotdns.org/

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 25 – Conversation with Dylan Gedig, Peglin Developer

In this episode I speak with Dylan Gedig, developer of the upcoming peggle-rogue-like game Peglin with a demo currently available on Steam

Start – 4:00 – Introductions

4:00 – 19:00 – Dylan talks about how he got into working on video games and what his advice would be for those looking to get into the industry from his experience

19:00 – 24:45 – We talk about what Dylan’s favourite game as a child

24:45 – 43:00 – We talk about what it is that makes games enjoyable to Dylan and eventually move to discussing the indie game scene

43:00 – 57:00 – We talk about what Dylan’s comfort games would be, covering Slay The Spire, and then spiralling to games like Mario Party and Dokkapon Kingdom

57:00 – End – I turn the floor over to Dylan where I follow up with a question about the game development scene in BC

Check out Dylan on Twitter to learn more about him and Peggle at https://twitter.com/dylangedig as well as their other past projects at https://rednexus.games/

Check Peglin out on Steam and try the demo and wishlist it at https://store.steampowered.com/app/1296610/Peglin/

To learn more about the Global Game Jam Dylan spoke of, check them out on Twitter at https://twitter.com/globalgamejam

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 24 – Conversation with Jason Smith, Cultic developer

In this episode I speak with Jason Smith, solo developer of the currently in-development retro-shooter Cultic. Being published by 3DRealms with a demo currently available on Steam.

Start – 7:00 – Introductions, and talking about Cultic and being published with 3D Realms

7:00 – 11:30 – We talk about Jason’s childhood and playing violent video games as a child that, like most from the core Melennial group, definitely should not have been playing.

11:30 – 26:45 – We talk about how Jason got into development and making video games and advice he can share based on his experiences.

26:45 – 32:45 – We talk about Jason’s two current favorite games

32:45 – 38:30 – We talk about Jason’s favorite games when they were younger/their favorite games of all time

38:30 – 41:00 – We talk about what Jason’s comfort games are and what makes them a comfort game

41:00 – 46:45 – We talk Minecraft

46:45 – 1:09:30 – We talk popular games that just didn’t click with Jason

1:09:30 – 1:27:15 – We talk about hard games as a casual player and his game, Cultic.

1:27:15 – 1:46:00 – We discuss Jason’s favorite trends in gaming, with a little bit of VR talk as well

1:46:00 – Wind down and closing

Follow Jason on Twitter to learn more about him and his game Cultic at https://twitter.com/JasozzGames

Checkout and wishlist the game on Steam at https://store.steampowered.com/app/1684930/CULTIC/

Checkout the Cultic publisher, 3D Realms, on Twitter at https://twitter.com/3DRealms

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 23 – Conversation with Joseph Gribbin, maker of Grapple Dog

In this episode I speak with Joseph Gribbin, an indie developer that has worked on such games as Magnibox, Turn Undead 2, Spike City, and is currently working on Grapple Dog.

Start – 2:00 – Introductions

2:00 – 15:00 – We talk about how Joseph got into making games, and then stray into discussing imposter syndrome and how it can be dealt with. We then get to talking about how you should take pride in the work you create even if it’s not a huge success.

15:00 – 22:30 – Joseph shares some advice for those looking to get into the industry based off of his experiences, and just experience in general and how not all paths look the same and all examples and advice can be valid

22:30 – 39:00 – We talk about what Joseph’s favorite game when he was younger and why

39:00 – 47:30 – We talk about what makes gaming enjoyable to Joseph, with the conversation shifting to indie-studios and games.

47:30 – 55:30 – We spend some time talking about Joseph’s upcoming game Grapple Dog.

55:30 – 1:15:00 – I turn the floor over to Joseph and we talk about platformers

1:15:00 – End – Wrap Up

Learn more about Joseph by checking him out on Twitter at https://twitter.com/JoGribbin

Check out Grapple Dog on Steam at https://store.steampowered.com/app/1345860/Grapple_Dog/

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 20 – Conversation with indie game developer @GammaFoxTBG

In this episode I speak with indie game developer and constant Game Jam jammer GammeFoxTBG

Start – 4:00 – Introductions

4:00 – 13:00 – Gamma talks about the game jam scene and how he got into it as well as the games he has worked on and the approach to them

13:00 – 26:30 – We talk about Gamma’s favourite game as a child and what it was about that game they enjoyed, transitioning into discussing playing games with friends and how they are enjoyed, and other games they enjoy while also having a love hate relationship with them.

26:30 – 36:00 – We talk about what makes games enjoyable to Gamma and shift into discussing the joy that can come from solving an open ended problem in games like Factorio

36:00 – 42:15 – We discuss what kind of games Gamma is enjoying currently and what he likes about Rogue-Likes

42:15 – 57:30 – We talk about the Game Jam scene and why they enjoys participating in them and why they feel they are important to look into

57:30 – End – Wrap up with some words of encouragement from Gamma

To learn more about Gamma, check out his twitter @GammaFoxTBG

To check out some of Gamma’s games, check out his itch page gammafoxtbg.itch.io

Or alternatively you can check out their webpage for more information about them gammafoxtbg.com

Check out the below itch io links to learn more about Gamma’s collaborators

struuuudel.itch.io

arkanpixel.itch.io

fer-i.itch.io

alejandrophz.itch.io

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode 19 – Conversation with Yacht Club artist, Sandy Gordon @Bandygrass

In this episode I speak with Yacht Club artist, Sandy Gordon.

Start – 5:00 – Introductions

5:00 – 16:30 – Sandy talks about how they got into pixel art and his journey from the arts, to design, to living briefly in Japan, before finding and getting into pixel art.

16:30 – 21:15- I ask Sandy if he has any advice he can give those looking to get into pixel art and animation

21:15 – 26:00 – We talk about Sandy’s favorite game from when he was younger and what makes that game so special for him.

26:00 – 32:15 – We talk about what makes gaming enjoyable to Sandy and how he enjoys gaming now

32:15 – 40:00 – We talk about what games Sandy has been enjoying now as well as what makes him enjoy games from From Software.

40:00 – 44:30 – Wrapping up

44:30 – End – Closing

To learn more about Sandy, follow him on Twitter at https://twitter.com/Bandygrass where you can also find a link to his animation tutorials

Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things